![]() Overall from playing food based empires and lithoid, I would generally agree that lithoid is a stronger play. This can be offset by using mining guild. Players can now make their citizens phototrophic or even radiotrophic they can take on the Idyllic Bloom civic that allows for terraforming planets into Gaia Worlds, or the Catalytic Processing civic to turn food into alloys. Lithoids can be inefficient at times when mining, at game start you can see a miner making 6 but consuming 1 to make 5. UPDATE (2021)As of the 3.1 update for Stellaris, the Plantoids Species Pack has really branched out, now including Plantoid-specific traits and civics. From new species traits that allow for budding populations and phototropic resource needs to the ability to terraform new Gaia Worlds, players can seed their empires and branch out in new ways. The mechanics are slightly different, but what both of them do is give you options to trash planets (eventually rendering them effectively uninhabitable, including for you) in return for one-off windfalls of pops and resources. ![]() Plantoids gives players the ability to play as a plant-like species that has gained sentience and begun to spread its tendrils across the galaxy, planting the roots of new civilizations on new planets. The most distinctive way to play Lithoids is a rush build using Calamitous Birth, Terravores or both. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. ![]()
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